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Hardcore gaming 101 yume nikki
Hardcore gaming 101 yume nikki








hardcore gaming 101 yume nikki hardcore gaming 101 yume nikki

is actually the main character you’ll control for most of the game. She also is apparently amnesiac and blind, as she affirms that the only thing she can remember and can see is the color red. She insists that he helps someone she knows and when he pick up the ringing phone a second time, there actually is someone on the line – a mysterious, languishing girl known only as “B.D.”. Puzzled that someone could come and ask for care at such an hour, the doctor declines, but soon realizes he doesn’t have a choice when the woman fires a gunshot through the window. As he walks towards his cabinet’s exit, a female voice suddenly comes from behind the door – an unknown woman is imploring for his help. As he’s almost left the place, the phone rings, but when he picks up, there’s nothing on the line but silence, and he concludes it is merely an error. As it’s starting to get late, he decides to call it a night and go back home. Cyan, a renowned psychiatrist working on a memoir for the Central Newspaper periodical. The game starts in the cabinet of Cyanos B. And it didn’t have anything to do with the RPG genre at all. That’s when a man called Nishida Yoshitaka – nicknamed “Yubiningyou” – came in with a strange project developed with the help of RPG Maker ’95 titled Palette.

#HARDCORE GAMING 101 YUME NIKKI SERIES#

In 1998, the multimedia giant ASCII Entertainment organized its fourth entry in a series of annual competitions where contestants were required to submit a self-made game created using either RPG Maker or developed from scratch. We need to go way back in time, six years before the Yume Nikki phenomenon. However, what a lot of people seems to ignore is that Yume Nikki still isn’t the first in that kind of production. Team GrisGris’s 1996 Corpse Party is an earlier example of RPG Maker-made “non-RPG”, but it was somewhat classical in its game design and lacked Yume Nikki‘s distinctive blend of conceptual adventure and psychological horror. Indeed, Yume Nikki soon became a cult hit both in its native country and abroad, as well as an icon of what amateur development could do best. When Yume Nikki started to become popular in the West a few years after its initial success with 2ch denizens in 2004, it became obvious that the sometimes-derided RPG Maker tool was not only capable of producing good games, but also very original takes that didn’t even have anything to with RPGs.










Hardcore gaming 101 yume nikki